Autism and new technologies

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Autism is both lifelong developmental disability that affects how people perceive the world and interact with others and a field where numerous doubts persist and conflicting concepts clash. The use of new technologies to help support autistic people is growing.

 

Thanks to a close between several European partners, this 5-year program combines the expertise of autistic people, their families, associations, professionals and researchers in considering the use of new technologies for autistic children between the ages of 2-18.

 

The program's three themes are:

  • Complement the applications and devices issued from new technologies in order to respond to the needs of 24 institutions, service providers and schools that work with autistic children and their families on a daily basis. Support the exchanges between these 24 institutions, services providers and schools.
  • Raise awareness and provide training for families and professionals to ensure that they are able to provide the best possible support for autistic children. Online guides and training are accessible in free access to all interested families and professionals.
  • Support applied research projects whose objectives target the needs and expectations of autistic children and their families and that result in tangible outcomes and operational tools. The approach adopted is participatory and involves childre, their parents and professionals alongside researchers.

 

A program coordinated by:

Logo FIRAH
 
 
 
 
Main funder: 
UEFA fundation for children picture, jpg
   
Co-funder of the research axis: 
Logo de la Fondation d'entreprise Orange, jpg
   
In partnership with:
Logo Autisme Europe

 

Members of the working group:

Map of the Program's partners, jpg
  • Robin Bastien (University of Mons)
  • Philippe Garnier (INS HEA)
  • Marie-Claire Haelewyck (University of Mons)
  • Holly Judge (National Autistic Society)
  • Jean-Claude Martin (CNRS-LIMSI, University Paris Sud)
  • Tracey Sellers (National Autistic Society)
  • Aline Tessari Veyre (Ecole d’Etudes Sociales et Pédagogique, HES-SO)
  • Conny Therwer (Foundation Autism Luxembourg)
  • Evelyne Thommen (Ecole d’Etudes Sociales et Pédagogique, HES-SO)







THEME 1: THE USE OF NEW TECHNOLOGIES BY AUTISTIC CHILDREN 

At the beginning ot the project, the 24 service providers, schools and institutions received equipment issued from new technologies to complement their existing tools. These were selected on the basis of each entity's needs and projects. The 3 publications presented below were created by working group members (composed by university researchers and professionals) in collaboration with the 24 partner services acrosse the 6 countries.
The involvement of different members ensures that the publications address two different perspectives. The first 2 publications provide information on field use and practices and the third provides scientific information based on recent research results. 
 
Exchanges between the 24 services, schools or institutions were organized in Lyon, London, Lausanne and Mons.


Investigation on the use of new technologies among 24 service providers/institutions/schools across 6 European countries


First page inter country reportQuestionnaires made it possible to collect feedback from parents, professionals and autistic children and adolescents to better understand their uses of new technologies. Data analysis resulted in a general summary from 6 country-specify reports.
 
 
 
 
 
 
 

The "Tips" booklet


First page TipsThis highly pedagogical, accessible and pragmatic tool was developed on the basis of the investigation's questionaire responses. It presents "tips" from parents and professionals to address difficulties encountered by autistic children when using new technologies.

 


Access to the tool "Tips"

 

 

 

 

 

 

 

The literature review and its summary booklet
First page autism and new technologies

Cover of the Autism and new technologies, editions h, jpgThe literature review aims to assess current applied research on the use of digital tools in helpin autistic persons with non-verbal communication and social interaction.

 

It is available in 2 formats: the complete format which details all work carried out, and a shorter format that summarises the key elements of the review.

 

 


THEME 2: CONFERENCES AND TRAINING TOOLS

 

The various tools presented below aim to inform, raise awareness and train parents and professionals concerned by autism on a range of subjects that have been identified as top priority.

Autism and Technology Conference

 

This conference, organised by working group member NAS (National Autism Society), aims to put together researchers and stakeholders in the field to share knowledge and practice.

 

Discover the panel discussions and the speeches.

 

Online platform for self-training (PAL)


This platform, realized by INSHEA (France) and Nouvelle Ecole Farny (Swiss), aims to share pedagogical ressources online, based on educational practices and knowledge from research. It will be destined to professionals, especially teachers in mainstream schools, in order to reinforce the inclusion of autistic children.

 

The content of this platform will be available in English and in French.

 

More information on the PAL

 

Web documentary: Autism - the early signs


Picture from the webdocumentary, jpgThe web documentary Autism - the early signs aims to provide parents, healthcare professionals, education and nursery professionals wit the tools to identify the early signs of autism in a child from 12 monts. 

 

Autism - the early sign is a web documentary created by Benjamin Laurent and Claire Martin, produced by FIRAH in collaboration with Autisme France and the Rhône-Alpes Autism Resources Centre. 

 

Discover the web documentary


Training and Exchange Day (Switzerland and Luxembourg)


The research team of high school of social work and health (EESPlHES-SO), the Scool of tSocial and Pedagogical Studies (HES-SO - Lausanne), and the Fondation Autisme Luxembourg organised and information and exchange day. 

 

This day included 6 presentations by various professionals and researchers. The objective was to illustrate the way in which digital tools are incorporated in their daily practices. This conference was attended by 150 people. 

 

Find out the presentations of this day


Educational videos on digital tools used by autistic children

 

The researchers and students of the high school of social work and health (EESPlHES-SO) and the School of Social and Pedagogical Studies (HES-SO - Lausanne) created four audio-visual resources. The objective of these resources is to document the best pratices implemented in Switzerland and to make them available to a wide audience.

 

These resources address a number of themes: two present digital tools that make it possible for children to communicate and develop an oral language: assistive technology and Proloquo2Go application. One resource documents the way in which applications can be used to help children learn about feelings. The last resource illustrates the use of the çATED application by an autistic adult to better organise everyday life. This educational software was created in collaboration with a training and video production company that employs autistic people. 

 

In addition to thises videos, research team members and education professionals co-wrote articles published social word journals.

 

Discover the education videos


Methodological guide on the use of new technologies in education

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Over a period of one year, researchers (from the University of Mons) worked with teachers of four Belgian education classes with autistic children, and were able to test the relevance of digital tablets in teachers' pedagogical practices.

 

Find out the methodological guide

 








Gamification in autism - Literature review

Cover of the literature review Gamification in autism, jpgThis literature review was conducted by Dr Liam Cross are Dr Gray Atherton, in partnership with GameInLab.

The purpose of this review is to understand the research that has been done on how gamification can improve outcomes for individuals with autism. This review will be of particular interest to professionals who work with autistic clients, special educators, and families of children with autism. Readers will be able to understand the way that certain autism-friendly games are played, and the effect that certain games have had on improving specific skills in autistic samples. This will be particularly useful for those who are looking to introduce games for the purpose of improving a specific skill, or for those interested in introducing gaming more generally to autistic people and would like guidance on strategies for teaching gameplay skills.

 

Access to the literature review

 


THEME 3: APPLIED RESEARCH

 

çaTED pour tes dents

The University of Nantes, the ADAPEI 44, Agir et Vivre l'Autisme, La Chrysalide and the ULIS School of the Ecole de la Tilleulière. 


This appplied research was developed to support autistic children and their carers (professionals and parents) with brushing teeth and preparing a visit to the dentist. The oral health of autistic children remains a specific research area and a major challenge for families and professionals. 


This applied research project resulted in a supportive software application using pictograms as well as tutorials to facilitate the use of "çATED pour tes dents".

Access to the page of this research.

 

e-GOLIAH


Picture of the game e GOLIAH, jpg

Genious Healthcare and the Child and Adolescent Psychiatry department at the CHU Pitié-Salpêtrière Hospital.

 

Autism diagnoses are increasing, presenting different characteristics for each individual. Early diagnosis is crucial in order to implement an intensive, multidimensional and therefore more efficient therapeutic treatment. Following the MICHELANGELO consortium (FP7 European research project) involving the universities of Pisa, Southampton, Paris 6 and Professor's Cohen's team, specialised in addressing complex development difficulties in children (CHU Pitié Salpêtrière Hospital-AP-HP Hospital Trust), researchers worked with Genious Healthcare to create e-GOLIAH. The aime of the e-GOLIAH project is to create the improvements necessary to the "GOLIAH" game in order to increase acceptability and feasibility, in a process that involves all players. The research led to a number of deliverables: several games and two instruction tutorials: one for parents and one for professionals.

 

Access to the page of the research

 

Developing and implementing a framework for evidence based practice for technology relevant for autism

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Pierre and Marie Curie Universtity of Bath and English, French, Scottish, Spanish and American field stakeholders. 

 

There has been an exponential proliferation in the availability of digital technology to help the autistic community. However this community and autism professionals have not been able to determine the proven benefits of this technology or whether, and to what extent, they mayeven be harmful. Autistic children, their families and professionals have a hard time choosing the most appropriate technology for their needs and expectations.

 

Evidence based practice - EBP - is at the heart of medical disciplines and was extended to psycho-behavioural interventions for autism in order to facilitate relevant choices in the use of new technologies. 

 

This research developed a tool that makes it possible to establish a protocol to assess applications and identify their purpose and limitations. It was created using a participative approach that paid close attention to the opinions of autistic persons and their entourage (families and professionals).

 

Access to the page of the research

 

Coordination and social skills in autistic children

 

CERPPS research laboratory and field therapists

 

This project is based on the notion that there is a co-dependence between social skill and motor skill development among autistic children. More specifically, it looks at improving children's cooperation skills, non-verbal communicaation skills and understanding of social intentions, and to test the Nao robot's efficiency in helping with these concerns.

 

This research yielded a number of tangible and varied tools: an e-learning platform aimed at professionals and parents, which will describe the tool studied in the context of the research; an e-learning platform for the general public, which will emphasise research results in supporting autistic children using robots; brochures and posters that will present the intervention methods assessed in this study in clear, non-scientific language.

 

Access to the page of the research

 

Training software combined with cooperative social interaction and motor skills training


The CNRS Technology Laboratory for Mechanics and Engineering Science (LIMSI) and TEDyBEAR Centre. 

 

Deliverables from this research project help children with ASD develop both their motor and social skills in order to encourage children's participation in sports, school activities and even daily activities within the familiy. 

 

By developing a virtual training  software requiring the use of collaborative motor skills, project leaders assess the digital tool's capacity to improve both the motor and social skills of autistic people. 

 

Access to the page of the research